Simulation of the Realistic Dynamic Behaviour of Aircrafts

TOPICS

· flying different engine powered aircrafts,

· flying a glider with winch start and with thermic,

· flying a RC(remote controlled)aircraft model as a pilot fixed to the ground ,

· creating aircrafts in different configurations and testing their characteristics in flight,

· flying Air Race

If you are interested in any of these features you can Download FDS and test it.


TECHNOLOGY

The FDS-Technology uses Physical Laws as much as possible. This means

. solution of the six equations of motion for the six degrees of freedom,

· calculation of the aerodynamic forces for the aircraft parts(wing, fuselage, rudder, elevator, landing gears, etc.) with analytic equations and parameters from wind tunnel experiments,

· calculation of the propeller thrust with analytic equations,

· calculation of the jet engine thrust with solving the gas turbine process with/without bypass and with/without afterburner,

· calculation of the gear forces as a spring/damper system and of the wheel forces with analytic equations,

· configuration of the aircraft parameters in a user friendly GUI (Graphical User Interface).

The GUI-GraphicUserInterface is build withTcl/TK.


In order to present the aircraft's geometry, the 3D-modeller AC3D from Andy Colebourne is used.

The code is written in C-language and uses for the graphics implementation the library PLIB, which layers on top of 10

As an interface to audio hardware the three-dimensional audio API

0

is used.


The minimum requirements are a Windows98/ME/NT/2000/XP-PC with 166 Mhz processor, 64 Mb ram, a four axis joystick and 16 Mb 3D-graphics card with OpenGL driver (must be installed on your PC) for hardware acceleration.